A short review on the appeal of Second Life, not only as a tool, but as a form of entertainment. more..
Second Life (SL), a Web 2.0, coined by some as Web 3.0 (because it's 3D), technology. Rather pointless really, you go on... you learn to walk, talk and create... then you walk, talk and create.
So how does SL invade into your first life? Well, really it's not a game, nor an ideal way to communicate as it's not different in fucntionality to any other IM program. So walk and talk isn't that exciting and are functions we've seen on World of Warcraft, and various Sim games. I think it's the ability to create - and thus by implication - consume (buy and view creations).
The programming language Linden Scripting Language (the Lindens are much like McDonald's - rather than come up with a new name, they name everything Linden something), or LSL for short, is a relatively simple language, using similar coding style to JavaScript, making it quite accessible to many people, especially as we are dealing with 3 dimensions.
Creating 3d object is all done with the environment itself, you can then apply your scripts to create doors, chat bots, letterboxes to leave someone notes, and even games; whatever you want to have a go at. Due to this lots of popular culture has been developed into it's own in-SL game, such as Harry Potter, variations of Dungeon and Dragons, and smaller title like Leisure Suit Larry, and Pong.
All of a sudden walk, talk and create become interesting; finding new weird things people have made, or interactive forms of nostolgia, and then the inspiration to create your own... then your Second Life, sudden starts settling into your first.
So if you haven't tried it out, or did and couldn't see the point, have another go at it, and make sure to search around, cause it's just like the web, only in 3D.
less..Posted by Alex Brindal @ 11:06 AM CST | Comments 2